I've been developing software tools for procedural real-time games since 2014.
I'm currently working on a few independent titles. Releasing the tools I'm building on the way so that other developers can benefit from the same.
Some of my favorite games play with the principle of emergence. Noita, Caves of Qud, Rainworld, Rimworld, and the list goes on.
I'm better known for making audio plugins for DAWs through my company Quilio, where I maintain an audio SDK that I'd argue rivals FMOD and WWISE in terms of ease of use and practical applicability.